Zbrush Head

Posted in 3D, Illustration on March 31st, 2010 by sketchbookinc

Had a moment to play around in Zbrush for an hour yesterday. Started from a sphere and made this demon head. I don’t know why I tend to make evil looking faces. Probably because I love scouring zbrush forums where all the character designers and modelers hangout. I don’t think there is a market for fluffy cute things. It’s monsters and demons that are all the rage :)

It’s bothers me that I can sculpt pretty well but can’t draw worth a crap.

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Music Machine

Posted in 3D on March 17th, 2010 by sketchbookinc

Here’s a fun little image that was modeled in Zbrush with Z-Spheres, and then painted with Bodypaint. it was intentionally modeled very low poly, with the hopes of smoothing in Unity 3d for an Iphone game. This was going to be something akin to a music machine. All animated with each part moving and producing music. In the end Unity could not smooth the mesh (doh!), nor can it use much of the rigging that I had built to animate this. So I now would like to go in and sculpt the crap out of this little sucker. Maybe convert it into something totally different…

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Zbrush in Production

Posted in 3D on March 16th, 2010 by sketchbookinc

One of my¬†goals last year was to learn Zbrush. It’s one of the few goals I accomplished! Unfortunately my projects don’t often need Zbrush. So I sneak it in when I am able. Still am fairly beginner at it. I’ve been pushing my clients to adopt Zbrush and displacement as a standard for a lot of 3d product creation, but it’s a slow sell. Only a matter of time. Here are a few images created recently of some Nike on body product. Note the insanely low poly base mesh which renders with displacement at render time like butter! Vray and Zbrush make a great team!

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