Nike Packaging render for Big Giant

Posted in 3D on March 20th, 2009 by sketchbookinc

Here’s a rendering of some nike packaging just finished for Big Giant. These boxes are crazy high rez. Built them from scratch with thickness, etc. Renders done in Vray. big_giant_packaging

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Chicago Marathon for Big Giant

Posted in 3D on March 1st, 2009 by sketchbookinc

This project is still being tweaked – but here are some small renders of the progress. big_giant_chi_01big_giant_chi_11big_giant_chi_21

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New Projects

Posted in 3D, Illustration on February 11th, 2009 by sketchbookinc

Update:

Busy Busy Busy!

Several new projects.

A couple retail renderings for Big Giant. Almost done with the 2008 chicago marathon space that they built out last year. They didn’t come away with good photos, so I will be rendering the space in 3d. Also need to work on a smaller rendering for BG. This is the second largest retail space I believe I have ever worked on, aside from the Nike Factory store. The amount of product in this scene is pushing my computers to their limits. Vray Proxy objects being used at will!

My goal is to use a lot of this product (which was ported over from c4d renderer), and I will be going back and re-rendering a lot of my old work in Vray.

Also working on a 3d illustration for BSSP in SF. 

On the back burner are a few Nike projects as well, that I probably won’t get to till the end of the month. 

Lastly some wine bottles for Dot Zero.

Will post some images as soon as I have them done.

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Art Installation for Big Giant

Posted in 3D on January 8th, 2009 by sketchbookinc

overview1_0000overview1_0001Here are some renderings I finished up before the holidays for Big Giant. Jason Bacon provided me with a base model built in SketchUp for the room layout, as well as as most of the props in the scenes. As you can see the quality of the props are very very low as they were created for use in Sketch Up. This includes the pink people. I’d like to re-render these with high res, textured objects at some point. We just ran out of time and it wasn’t really that important to get the point across. inside1inside2_20

The structure around the installation I created on my own, and although the bricks ended up being much too large in scale, overall the feeling of the warehouse worked well for the project. Rendering done in Vray.

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