Aperion Speaker Renderings

Posted in 3D on December 14th, 2008 by sketchbookinc

I am working for the weekend on some speaker renderings for Aperion Audio. I’ve been working with AA for over a year now rendering out speakers as they are developed.
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AA used to photograph their speakers, but the cost was high, and the quality was low. So AA decided to try 3d rendering as an alternative. The finish on the black speakers is the most difficult to photograph. It’s like a mirror, which calls for vast post work in photoshop on the photos to remove the studio reflections from the casing. In 3d you can control this much easier, although getting a nice reflection is still tough.
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The other advantage to rendering in 3d is that the speakers don’t actually need to exist before they are rendered. More and more companies are catching on to this technology. Next step will be animating these speakers on the website product pages.

Hopefully one of these days we will do something more creative with Aperion. Cinema has the ability to animate parameters of any 3d object via the amplitude of an imported soundtrack. Very cool. How useful would that be for animating speakers?

Here’s an example of something a little more creative

Check out aperionaudio.com to see more renderings, and buy yourself some kick ass speakers while you’re at it!

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Aperion Speaker Animation

Posted in Animation, Flash, Web on December 10th, 2008 by sketchbookinc

bravus_microsite1I was contacted by David Stewart regarding an animation for a new speaker from Aperion Audio. I’d never heard of the company, but from the looks of it they make some great home speakers and they are right in my backyard to boot!

The focus of the animation is a new kick-ass subwoofer called the Bravus. The animation was to be kept simple, and would be scripted into flash for an online microsite. Check it out. It’s a fairly simple animation, and was actually my first in Vray. Very impressed with this new render engine.

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Aperion System Builder

Posted in 3D on December 7th, 2008 by sketchbookinc

system_builderMy third project with Aperion, and my second with David Stewart consisted of a “Build Your Own System” project. This was an online application found on the Aperion website which allows people to drag and drop speakers into a pre-defined room, or the users can select from pre-configured systems. 

Aperion provided me with dimensions for 3 room sizes: large, medium, and small. David provided the direction as to what to place the rooms. This was another Vray project which posed many challenged. As you can see above, there is a large shag rug in the scene. I used Cinema’s hair plugin to create the rug, and we consistently ran into problems in rendering the simple scene, as the rug had too many polygons. It was quite the process getting this all rendered believe it or not. 

the second test was in how to “build” the rooms with flash. David’s direction was to animate all the elements into the room. This can be done pretty easily as long as you keep the footage one long animated image sequence right out of cinema. But David was wanting to get each furniture element as a separate file so that he could do the animation in flash, which was much more time consuming on the 3d side. 

Aperion’s budget and our schedule ended up being the defining answer as to which way to proceed. No animation at all.

Next challenge was rendering all the speakers within the 3 rooms. There are dozens of speakers, and you can pretty much put any of the speakers into any of the positions in the room. Front, front center, side, rear, ceiling, wall, etc. Becomes a little mind boggling. We ended up keyframing it out in cinema. So if there were 8 positions, each speakers would get rendered in each of the 8 positions. We had to make sure to place the pivot point of all speakers at the bottom rear of each speaker to make this as automated as possible. We also rendered an ambient occlusion pass and an alpha pass for each frame.

Last was to composite it all together in AE, which posed some issues. Vray’s physical camera tag does not match the default c4d camera, so when we rendered the AO pass, the camera angle was ever so slightly off. Very annoying. Overall it turned out pretty well.

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