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	<title>Sketchbook, Inc.</title>
	<link>http://blog.sketchbookinc.com</link>
	<description>3D Design/Animation/Illustration</description>
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		<title>Coke + Emeco</title>
		<description><![CDATA[In 2008 I was approached by Coke to model and render out some Emeco Navy Chairs in several colors. It&#8217;s nice to see that this project became a reality! As you can see here Coke partnered with Emeco to develop a line of chairs that is made from recycled Coke bottles. Here are some photos [...]]]></description>
		<link>http://blog.sketchbookinc.com/?p=944</link>
			</item>
	<item>
		<title>Zbrush Head</title>
		<description><![CDATA[Had a moment to play around in Zbrush for an hour yesterday. Started from a sphere and made this demon head. I don&#8217;t know why I tend to make evil looking faces. Probably because I love scouring zbrush forums where all the character designers and modelers hangout. I don&#8217;t think there is a market for [...]]]></description>
		<link>http://blog.sketchbookinc.com/?p=938</link>
			</item>
	<item>
		<title>Barclays Ishares for Euro RSCG</title>
		<description><![CDATA[Here are a few test  stills from an animation done for Euro RSCG for a Barclays iShares microsite. I think it&#8217;s been about a year since working on this project. That&#8217;s how behind I am on posting work! The site was comprised of 3 sections, each with a different 3d animation at it&#8217;s core. The first [...]]]></description>
		<link>http://blog.sketchbookinc.com/?p=865</link>
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		<title>Music Machine</title>
		<description><![CDATA[Here&#8217;s a fun little image that was modeled in Zbrush with Z-Spheres, and then painted with Bodypaint. it was intentionally modeled very low poly, with the hopes of smoothing in Unity 3d for an Iphone game. This was going to be something akin to a music machine. All animated with each part moving and producing [...]]]></description>
		<link>http://blog.sketchbookinc.com/?p=910</link>
			</item>
	<item>
		<title>Seeking 3d artists</title>
		<description><![CDATA[Sketchbook is looking for some seasoned 3d artists who are highly skilled in Cinema 4d and Vray. Experience with Zbrush, AfterEffects, and Realflow is also a plus. Email joe at sketchbookinc dott com if you are interested. Projects will start out as freelance offsite with the potential of turning into full time positions at the [...]]]></description>
		<link>http://blog.sketchbookinc.com/?p=860</link>
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		<title>Zbrush in Production</title>
		<description><![CDATA[One of my goals last year was to learn Zbrush. It&#8217;s one of the few goals I accomplished! Unfortunately my projects don&#8217;t often need Zbrush. So I sneak it in when I am able. Still am fairly beginner at it. I&#8217;ve been pushing my clients to adopt Zbrush and displacement as a standard for a lot [...]]]></description>
		<link>http://blog.sketchbookinc.com/?p=862</link>
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		<title>Columbia Bugathermo boot animation</title>
		<description><![CDATA[Another Columbia Sportswear animation done in Cinema 4d, and rendered in Vray. This was a modeling challenge. The sheer number of polygons on this boot is out of control. Columbia Bugathermo Heated Boot from sketchbookinc on Vimeo. See full Resolution Quicktime version here]]></description>
		<link>http://blog.sketchbookinc.com/?p=838</link>
			</item>
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		<title>Columbia Omni-Tech Animation</title>
		<description><![CDATA[Here&#8217;s an animation we did last year for Columbia Sportswear. Rendered in Cinema 4d using AR. Water simulation done in RealFlow. Columbia Omni-Tech 3d Fabric Animation from sketchbookinc on Vimeo.]]></description>
		<link>http://blog.sketchbookinc.com/?p=834</link>
			</item>
	<item>
		<title>Columbia &#8220;Omni-Grip&#8221; Illustrations</title>
		<description><![CDATA[Here&#8217;s another illustration Jason and I we worked on for Columbia. Jason sketched some initial concepts and I helped realize the idea by building these mini 3d environments which show each tread type that is used on Columbia footwear. Renderings were done in c4d using AR3.]]></description>
		<link>http://blog.sketchbookinc.com/?p=806</link>
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		<title>Columbia &#8220;Contour Comfort&#8221; Illustrations</title>
		<description><![CDATA[My office mate Jason just showed me this illustration we worked on last year for Columbia. They&#8217;ve started using it in their catalogs. Not online as of yet. Jason produced sketches at inception, and I modeled and rendered this crazy complex insole. Holes, grooves. Insane! Renderings created in c4d using AR3.]]></description>
		<link>http://blog.sketchbookinc.com/?p=803</link>
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